void EnemyKnocked() { _animations.StopAllanimations(); if (isEnemy) { _animations.KnockedOutAnim(); DisableEnemyScriptsAfterKnockedOut(); } // Debug.Log("Enemy Knocked Out"); // try to resolve null reference on combo finished or remove delegate and call it like normal function if (isPlayer) { _playerController.ComboFinished = false; } isKnockedOut = false; }