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C# (CSharp) CharacterAnimations.Cheer示例
编程语言:
C# (CSharp)
类/类型:
CharacterAnimations
方法/功能:
Cheer
hotexamples.com的示例:
1
C# (CSharp) CharacterAnimations.Cheer - 已找到1个示例
。这些是从开源项目中提取的最受好评的
CharacterAnimations.Cheer
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Walk(13)
Attack_1(10)
UnFreezeAnimation(7)
Attack_2(7)
Defend(4)
Idle(4)
GetDirection(4)
GetAnimationLenght(4)
QuakeKick(3)
Punch3(3)
Punch2(3)
Punch1(3)
GetMouthAnimationAssigned(2)
Attack2(2)
Attack_0(2)
GetEyeAnimationAssigned(2)
Attack_3(2)
GetComponent(2)
Attack_4(2)
Attack1(2)
UnfreezeAnimation(2)
EnemyShoot(2)
Damage(2)
SetAnimation(2)
superPowerAnimation(1)
Transition(1)
Talk(1)
TakeDamageAnimation(1)
TurnLeft(1)
TurnRight(1)
setPose(1)
idleAnimation(1)
UnFreezeAnim(1)
UpdateAnimations(1)
hurtAnimation(1)
ViperDeadAnim(1)
StopAllanimations(1)
WalkBatard(1)
WalkDroit(1)
jumpAnimation(1)
attackAnimation(1)
dieAnimation(1)
SuperSize(1)
Add(1)
StartTestAnimations(1)
Enter(1)
AssignEyeAnimation(1)
AssignMouthAnimation(1)
BlockingAnim(1)
Cheer(1)
常用方法
Walk (13)
Attack_1 (10)
UnFreezeAnimation (7)
Attack_2 (7)
Defend (4)
Idle (4)
GetDirection (4)
GetAnimationLenght (4)
QuakeKick (3)
Punch3 (3)
常用方法
Punch2 (3)
Punch1 (3)
GetMouthAnimationAssigned (2)
Attack2 (2)
Attack_0 (2)
GetEyeAnimationAssigned (2)
Attack_3 (2)
GetComponent (2)
Attack_4 (2)
Attack1 (2)
UnfreezeAnimation (2)
EnemyShoot (2)
Damage (2)
SetAnimation (2)
superPowerAnimation (1)
Transition (1)
Talk (1)
TakeDamageAnimation (1)
TurnLeft (1)
TurnRight (1)
常用方法
UnfreezeAnimation (2)
EnemyShoot (2)
Damage (2)
SetAnimation (2)
superPowerAnimation (1)
Transition (1)
Talk (1)
TakeDamageAnimation (1)
TurnLeft (1)
TurnRight (1)
setPose (1)
idleAnimation (1)
UnFreezeAnim (1)
UpdateAnimations (1)
hurtAnimation (1)
ViperDeadAnim (1)
StopAllanimations (1)
WalkBatard (1)
WalkDroit (1)
jumpAnimation (1)
attackAnimation (1)
dieAnimation (1)
SuperSize (1)
Add (1)
StartTestAnimations (1)
Enter (1)
AssignEyeAnimation (1)
AssignMouthAnimation (1)
BlockingAnim (1)
Cheer (1)
常用方法
setPose (1)
idleAnimation (1)
UnFreezeAnim (1)
UpdateAnimations (1)
hurtAnimation (1)
ViperDeadAnim (1)
StopAllanimations (1)
WalkBatard (1)
WalkDroit (1)
jumpAnimation (1)
attackAnimation (1)
dieAnimation (1)
SuperSize (1)
Add (1)
StartTestAnimations (1)
Enter (1)
AssignEyeAnimation (1)
AssignMouthAnimation (1)
BlockingAnim (1)
Cheer (1)
CreateEyeAnimation (1)
CreateMouthAnimation (1)
DeadAnims (1)
DeleteAnimations (1)
Disappear (1)
Fall (1)
StartIdleAnimation (1)
HandleActionInput (1)
IdleRosa (1)
InitAnimations (1)
IsCurStateTag (1)
KnockedOutAnim (1)
AnimationUpdate (1)
RegularHit (1)
ResetAllTriggers (1)
RestartAnimations (1)
SpecialAttack (1)
walkAnimation (1)
示例#1
0
显示文件
void CloseFruitNinja(bool win) { state = states.PLAYING; if (win) { anim.Cheer(); } }
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