void CheckHit() { Collider[] cols = Physics.OverlapSphere(transform.position, m_hitRadius); foreach (Collider col in cols) { if (col.isTrigger == true) { continue; } CharControl charControl = col.GetComponent <CharControl>(); if (charControl == null) { m_moveStop = true; return; } if (charControl.gameObject == m_owner) { continue; } charControl.TakeDamage(null, transform.position, m_direction, 1.0f); Destroy(gameObject); return; } }
void EventAttack() { Vector3 center = transform.TransformPoint(m_attackOffset); float radius = m_attackRadius; Debug.DrawRay(center, transform.forward, Color.red, 0.5f); Collider[] cols = Physics.OverlapSphere(center, radius); foreach (Collider col in cols) { CharControl charControl = col.GetComponent <CharControl>(); if (charControl == null) { continue; } if (charControl == this) { continue; } charControl.TakeDamage(this, center, transform.forward, 1.0f); } }