public static void ShowCollect() { Int_Intern_Collect.SetActive(true); Int_Intern_Options.SetActive(true); Int_Intern_Desc.SetActive(false); TextMeshProUGUI o1 = Int_Intern_OptionA.GetComponent <TextMeshProUGUI>(); TextMeshProUGUI o2 = Int_Intern_OptionB.GetComponent <TextMeshProUGUI>(); TextMeshProUGUI o3 = Int_Intern_OptionC.GetComponent <TextMeshProUGUI>(); Image i = Int_Intern_Image.GetComponent <Image>(); if (i != null) { i.sprite = CharControl.GetLastCard().CardImage; } if (o1 != null) { o1.text = CharControl.GetLastCard().Word1; } if (o2 != null) { o2.text = CharControl.GetLastCard().Word2; } if (o3 != null) { o3.text = CharControl.GetLastCard().Word3; } selected = CharControl.GetLastCard(); GameState = 1; }
public static void ShowSelected(int number) { Int_Intern_Options.SetActive(false); Int_Intern_Desc.SetActive(true); TextMeshProUGUI desc = Int_Intern_Desc.GetComponent <TextMeshProUGUI>(); if (number == 0 && desc != null) { desc.text = CharControl.GetLastCard().Meaning1; } if (number == 1 && desc != null) { desc.text = CharControl.GetLastCard().Meaning2; } if (number == 2 && desc != null) { desc.text = CharControl.GetLastCard().Meaning3; } GameState = 2; }