public void PauseGame() { isPaused = true; challengeCont.PauseGame(); pauseTime = Time.realtimeSinceStartup; audioCont.SetVolume(true); playerCont.PauseGame(); Time.timeScale = 0; }
public void PauseGame() { isPaused = true; challengeCont.PauseGame(); pauseTime = Time.realtimeSinceStartup; audioCont.SetVolume(true); playerCont.PauseGame(); Time.timeScale = 0; }