private void OnTriggerEnter2D(Collider2D collision) { //print(collision.name + collision.tag); if (collision.tag == "Goal") { canvasController.ActiveWinPanel(); canvasController.hudPanel.SetActive(false); Time.timeScale = 0; } else if (collision.tag == "LostFloor") { canvasController.ActiveLostPanel(); canvasController.hudPanel.SetActive(false); Time.timeScale = 0; } else if (collision.tag == "Tutorial") { canvasController.tutorialPanel.gameObject.SetActive(false); } }