// Update is called once per frame void Update() { //Physics(); if (hp <= 0) { canvasController.ActiveLostPanel(); Time.timeScale = 0; } //print(isGrounded); if (Input.GetKeyDown(KeyCode.Alpha1)) { ToYellow(); } else if (Input.GetKeyDown(KeyCode.Alpha2)) { ToBlue(); } else if (Input.GetKeyDown(KeyCode.Alpha3)) { ToRed(); } if (invulnerabilityTimer >= 0) { StartCoroutine("Invulnerability"); //Invulnerability(); } else { invulnerability = false; sr.enabled = true; } }