void Update() { if (currentState != currentState.GetNextState()) { currentState.End(); currentState = currentState.GetNextState(); currentState.Start(); } currentState.Update(); }
public void ChangeState(CameraState.State state) { if (_cameraState != null) { _cameraState.Dispose(); _cameraState = null; } _cameraState = _cameraStateFactory.CreateFactory(state); _cameraState.Start(); }
void Update() { CameraState nextState = currentState.Update(); if (nextState != currentState) { currentState.Finish(); currentState = nextState; nextState.Start(); } }
void Start() { currentState = new CameraIntroState(); currentState.Start(); }
void Start() { currentState.Start(); }