示例#1
0
        void IMouseHandler.canvas_MouseDown(object sender, MouseEventArgs e)
        {
            this.lastBindingMouseButtons = this.BindingMouseButtons;
            if ((e.Button & this.lastBindingMouseButtons) != MouseButtons.None)
            {
                var control = sender as Control;
                this.SetBounds(control.Width, control.Height);

                if (!cameraState.IsSameState(this.camera))
                {
                    SetCamera(this.camera.Position, this.camera.Target, this.camera.UpVector);
                }

                this._startPosition = GetArcBallPosition(e.X, e.Y);

                mouseDownFlag = true;
            }
        }
示例#2
0
        /// <summary>
        /// 必须先调用<see cref="SetBounds"/>()方法。
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        public void MouseDown(int x, int y)
        {
            Debug.WriteLine("");
            Debug.WriteLine("=================>MouseDown:", listenerName);
            if (!cameraState.IsSameState(this.Camera))
            {
                SetCamera(this.Camera.Position, this.Camera.Target, this.Camera.UpVector);
                Debug.WriteLine(string.Format(
                                    "update camera state: {0}, {1}, {2}",
                                    this.cameraState.position, this.cameraState.target, this.cameraState.up), listenerName);
            }

            this._startPosition = GetArcBallPosition(x, y);
            Debug.WriteLine(string.Format("Start position: {0}", this._startPosition), listenerName);

            MouseDownFlag = true;

            Debug.WriteLine("-------------------MouseDown end.", listenerName);
        }