void OnEnable() { m_TargetCameraState.SetFromTransform(transform); m_InterpolatingCameraState.SetFromTransform(transform); }
void OnEnable() { m_TargetCameraState.SetFromTransform(transform); m_InterpolatingCameraState.SetFromTransform(transform); Cursor.lockState = CursorLockMode.Locked; }
void Start() { m_InitialCameraState.SetFromTransform(transform); }
void OnEnable() { m_TargetCameraState.SetFromTransform(transform); inputMaster.Enable(); }