void Hit_effect() { //TODO: effect //effect ParticleEffectManager.instance.DOBlast(ParticleEffectManager.SMALL_BLAST_GC_KYE, transform.position, 0.2f); CameraFollow.CameraShake_c(0.01f, 0.1f, 2); }
void Hit_effect() { //TODO: effect //effect ParticleEffectManager.instance.DOBlast(ParticleEffectManager.SMALL_BLAST_GC_KYE, transform.position, 0.2f); CameraFollow.CameraShake_c(0.01f, 0.1f, 2); }