public override void OnEnter() { if (alreadyenter) { return; } Module.UI.mb.Hide(); alreadyenter = true; Module.Misc.state = this; role = EntityManager.CreateCharacter(Module.Role.uid, Module.Role.Basic.name, Module.Role.Basic.hp, Module.Role.pos); Debug.Assert(role != null); controller = new MoveController(role); follow.Attach(role); Module.UI.role.RefreshRole(); /* * var i = new DB.IdCount(); * i.id = 10000; * i.count = 3; * Module.Role.bag[10000] = i; * i.id = 10001; * Module.Role.bag[10001] = i; */ r_startgame req = new r_startgame(); NetInstance.Gate.Send(req); DB.DB.Load(); }