//Function called when the player runs into the BossArena trigger void OnTriggerEnter2D(Collider2D collision) { GameObject collisionGameObject = collision.gameObject; //Check to make sure the Player is the object that collided with the trigger if (collisionGameObject.name == "Player") { //Call function from CameraFollow to enable to BossCamera(Changes clamp values) camClamp.BossCamera(); } /*Find objects in the Boss Arena and disable the colliders trigger setting so the player * can't leave the arena*/ arena = GameObject.FindGameObjectsWithTag("BossArena"); foreach (GameObject g in arena) { Collider2D wallCollider = g.GetComponent <Collider2D>(); wallCollider.isTrigger = false; } }