private IEnumerator IZ2Scene() { float stepSpeed = Player.StepSpeed; float runSpeed = Player.RunSpeed; float jumpSpeed = Player.JumpSpeed; Player.StepSpeed = 0.2f; Player.RunSpeed = 0.4f; Player.JumpSpeed = 0; yield return(new WaitForSeconds(timeToFade)); yield return(StartCoroutine(cameraFader._IFade())); Player.StepSpeed = stepSpeed; Player.RunSpeed = runSpeed; Player.JumpSpeed = jumpSpeed; Z2Scene.SetActive(false); cameraFader.gameObject.SetActive(false); }