// Update is called once per frame private void Update() { if (camFader) { if (Input.GetKeyUp(KeyCode.A)) { Vector2 viewportPos = Vector2.one * 0.5f; camFader.CloseCircle(1f, viewportPos); } else if (Input.GetKeyUp(KeyCode.S)) { Vector2 viewportPos = Vector2.one * 0.5f; camFader.OpenCircle(1.5f, viewportPos); } else if (Input.GetKeyUp(KeyCode.D)) { camFader.CloseBars(3f); } else if (Input.GetKeyUp(KeyCode.F)) { camFader.OpenBars(1.5f); } else if (Input.GetKeyUp(KeyCode.G)) { camFader.SetBarVal(Random.Range(0f, 1f)); } } }