CloseBars() public method

public CloseBars ( float durationSeconds, AnimationCurve curveToUse = null ) : void
durationSeconds float
curveToUse UnityEngine.AnimationCurve
return void
示例#1
0
 // Update is called once per frame
 private void Update()
 {
     if (camFader)
     {
         if (Input.GetKeyUp(KeyCode.A))
         {
             Vector2 viewportPos = Vector2.one * 0.5f;
             camFader.CloseCircle(1f, viewportPos);
         }
         else if (Input.GetKeyUp(KeyCode.S))
         {
             Vector2 viewportPos = Vector2.one * 0.5f;
             camFader.OpenCircle(1.5f, viewportPos);
         }
         else if (Input.GetKeyUp(KeyCode.D))
         {
             camFader.CloseBars(3f);
         }
         else if (Input.GetKeyUp(KeyCode.F))
         {
             camFader.OpenBars(1.5f);
         }
         else if (Input.GetKeyUp(KeyCode.G))
         {
             camFader.SetBarVal(Random.Range(0f, 1f));
         }
     }
 }