void OnTriggerExit2D(Collider2D col) { bool isOutsideWall = !col.IsTouching(GetComponentInChildren <Collider2D>()); if (col.tag == "DeathWall" && isOutsideWall) { myAudioSrc.Play(); CamManager.DeathShake(CamManager.GetTarget().name == gameObject.name); OnDeath(lastHitBy, ID); } }
void OnTriggerExit2D(Collider2D col) { bool isOutsideWall = !col.IsTouching(GetComponentInChildren <Collider2D>()); if (col.tag == "DeathWall" && isOutsideWall) { myAudioSrc.Play(); CamManager.DeathShake(CamManager.GetTarget().name == gameObject.name); if (!_PhotonView.isMine) { return; } _PhotonView.RPC("OnDeath", PhotonTargets.All, lastHitBy, SlotNum); } }
void Update() { UpdateHurt(); if (CamManager.GetTarget().gameObject.name != gameObject.name) { return; } //CBUG.Log("OOOH I AM" + name); //Jump Detection Only, no physics handling. if (controlsPaused) { moveLeft = 0; moveRight = 0; return; } updateSpecials(); updateJumping(); updateDownJumping(); updateAttacks(); updateMovement(); }