public void NextDungeon() { PlayerPrefs.SetFloat("Party Position x", 0f); // if (num_quest_rooms == 1) { // if (endQuest) { // EndQuest(); // } else { camera = FindObjectOfType <CamManager>(); // num_quest_rooms -= 1; // int rand_dungeon = Random.Range(0, num_dungeons); // SceneManager.LoadScene(possible_dungeons[rand_dungeon]); FindObjectOfType <PartyController>().updateStartPos(); camera.switchDungeon(); // } }