static void Postfix(MainSettingsModelSO ____mainSettingsModel) { useDepthTexture = ____mainSettingsModel.smokeGraphicsSettings; if (!isInited) { if (CamManager.baseCullingMask == 0) { CamManager.baseCullingMask = Camera.main.cullingMask; } isInited = true; Plugin.Log.Notice("Game is ready, Initializing..."); CamManager.Init(); } else { foreach (var cam in CamManager.cams.Values) { cam.UpdateDepthTextureActive(); } } }