/// <summary> /// Adds a path to paths list. /// </summary> /// <param name="path">Path.</param> public static void AddPath(BotPath path) { if (!paths.Contains(path)) { paths.Add(path); } CamController.AddAreaOfInterest(path); }
/* ### Static Methods ### */ /// <summary> /// Enter this instance. /// </summary> public static void Enter() { CamController.AddViewMode(CamController.ViewMode.Birdseye); CamController.AddViewMode(CamController.ViewMode.FreeMovement); CamController.AddViewMode(CamController.ViewMode.Mounted); CamController.AddViewMode(CamController.ViewMode.Orbit); CamController.AddAreaOfInterest(testArea); }
/// <summary> /// Halt current simulation. /// Load the next simulation in batch, or /// change state to State.end if at the end of batch. /// </summary> public static void NextSimulation() { // stop current simulation if (state == State.simulating) { Halt(StopCode.Unspecified); } // next in batch simulationNumber++; if (simulationNumber > batch.Count) { // end of batch Halt(StopCode.Unspecified); End(); return; } Debug.Log("Simulation NextSimulation: " + simulationNumber + " of " + batch.Count); // load simulation settings settings = batch[simulationNumber - 1]; Log.Settings(); // load environment EnvLoader.SearchForEnvironments(); environment = EnvLoader.LoadEnvironment(settings.environmentName); destination.transform.position = RandomInBounds(Instance.bounds); // load robot if (robot) { CamController.RemoveAreaOfInterest(robot); } BotLoader.SearchForRobots(); robot = BotLoader.LoadRobot(settings.robotName); robot.navigation = NavLoader.LoadPlugin(settings.navigationAssemblyName); // configure camera CamController.AddAreaOfInterest(robot); CamController.SetViewMode(CamController.ViewMode.Birdseye); CamController.SetAreaOfInterest(robot); // reset test number testNumber = 0; NextTest(); }
/// <summary> /// Enter this BotNavSim state: setup camera views /// </summary> public static void Enter() { CamController.AddViewMode(CamController.ViewMode.Birdseye); CamController.AddViewMode(CamController.ViewMode.FreeMovement); CamController.AddAreaOfInterest(Instance); }