示例#1
0
 public static void NormalR(Obj_AI_Hero enemy)
 {
     if (Spells.R.GetPrediction(enemy).Hitchance >= Helper.HikiChance("r.hit.chance.x") && Calculators.R(enemy) > enemy.Health)
     {
         Spells.R.Cast(enemy);
     }
 }
示例#2
0
 public static void FaceCheckUlt(Obj_AI_Hero enemy)
 {
     if (Spells.R.GetPrediction(enemy).Hitchance >= Helper.HikiChance("r.hit.chance.x") && Calculators.R(enemy) > enemy.Health &&
         ObjectManager.Player.IsFacing(enemy))
     {
         Spells.R.Cast(enemy);
     }
 }
示例#3
0
 public static void AutoRIfEnemyKillable(AIHeroClient enemy)
 {
     if (Spells.R.GetPrediction(enemy).Hitchance >= Helper.HikiChance("r.hit.chance.x") && Calculators.R(enemy) > enemy.Health)
     {
         Spells.R.Cast(enemy);
     }
 }