public static void NormalR(Obj_AI_Hero enemy) { if (Spells.R.GetPrediction(enemy).Hitchance >= Helper.HikiChance("r.hit.chance.x") && Calculators.R(enemy) > enemy.Health) { Spells.R.Cast(enemy); } }
public static void FaceCheckUlt(Obj_AI_Hero enemy) { if (Spells.R.GetPrediction(enemy).Hitchance >= Helper.HikiChance("r.hit.chance.x") && Calculators.R(enemy) > enemy.Health && ObjectManager.Player.IsFacing(enemy)) { Spells.R.Cast(enemy); } }
public static void AutoRIfEnemyKillable(AIHeroClient enemy) { if (Spells.R.GetPrediction(enemy).Hitchance >= Helper.HikiChance("r.hit.chance.x") && Calculators.R(enemy) > enemy.Health) { Spells.R.Cast(enemy); } }