示例#1
0
 public void UseItem(CGameObject GameObject)
 {
     testPINVOKE.CBuilding_UseItem__SWIG_3(swigCPtr, CGameObject.getCPtr(GameObject));
 }
示例#2
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 public virtual void AddEffectToGameObject(CGameObject GameObject)
 {
     testPINVOKE.CEntityEffect_AddEffectToGameObject(swigCPtr, CGameObject.getCPtr(GameObject));
 }
示例#3
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 public void UseItem(CGameObject GameObject, CInventoryItem Item)
 {
     testPINVOKE.CBuilding_UseItem__SWIG_2(swigCPtr, CGameObject.getCPtr(GameObject), CInventoryItem.getCPtr(Item));
 }
示例#4
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 public void RemoveObstacle(CGameObject GameObject)
 {
     testPINVOKE.CGameObjectManager_RemoveObstacle(swigCPtr, CGameObject.getCPtr(GameObject));
 }
示例#5
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 public void AddBoxObstacle(CGameObject GameObject)
 {
     testPINVOKE.CGameObjectManager_AddBoxObstacle(swigCPtr, CGameObject.getCPtr(GameObject));
 }
示例#6
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 public void SetGameObjectUpdatable(CGameObject GameObject, bool Value)
 {
     testPINVOKE.CGameObjectManager_SetGameObjectUpdatable(swigCPtr, CGameObject.getCPtr(GameObject), Value);
 }
示例#7
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 public void UseItem(CGameObject GameObject)
 {
     testPINVOKE.CPlayerPimpl_UseItem__SWIG_2(swigCPtr, CGameObject.getCPtr(GameObject));
 }
示例#8
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 public void UseItem(CGameObject GameObject, CInventoryItem Item)
 {
     testPINVOKE.CPlayerPimpl_UseItem__SWIG_1(swigCPtr, CGameObject.getCPtr(GameObject), CInventoryItem.getCPtr(Item));
 }