public void UseItem(CGameObject GameObject) { testPINVOKE.CBuilding_UseItem__SWIG_3(swigCPtr, CGameObject.getCPtr(GameObject)); }
public virtual void AddEffectToGameObject(CGameObject GameObject) { testPINVOKE.CEntityEffect_AddEffectToGameObject(swigCPtr, CGameObject.getCPtr(GameObject)); }
public void UseItem(CGameObject GameObject, CInventoryItem Item) { testPINVOKE.CBuilding_UseItem__SWIG_2(swigCPtr, CGameObject.getCPtr(GameObject), CInventoryItem.getCPtr(Item)); }
public void RemoveObstacle(CGameObject GameObject) { testPINVOKE.CGameObjectManager_RemoveObstacle(swigCPtr, CGameObject.getCPtr(GameObject)); }
public void AddBoxObstacle(CGameObject GameObject) { testPINVOKE.CGameObjectManager_AddBoxObstacle(swigCPtr, CGameObject.getCPtr(GameObject)); }
public void SetGameObjectUpdatable(CGameObject GameObject, bool Value) { testPINVOKE.CGameObjectManager_SetGameObjectUpdatable(swigCPtr, CGameObject.getCPtr(GameObject), Value); }
public void UseItem(CGameObject GameObject) { testPINVOKE.CPlayerPimpl_UseItem__SWIG_2(swigCPtr, CGameObject.getCPtr(GameObject)); }
public void UseItem(CGameObject GameObject, CInventoryItem Item) { testPINVOKE.CPlayerPimpl_UseItem__SWIG_1(swigCPtr, CGameObject.getCPtr(GameObject), CInventoryItem.getCPtr(Item)); }