public virtual void resumeButtonClicked(CCObject pSender)
        {
            CCDirector.sharedDirector().resume();
            CCScene scene = CCDirector.sharedDirector().runningScene;

//            CCScene scene = (CCScene)this.parent;
            scene.removeChild(pauseLayer, true);
            this.isTouchEnabled = true;  // causes game crash when added
        }