public void backCallback(CCObject pSender) { CCScene s = ZwoptexTestScene.node(); s.addChild(backZwoptexTest()); CCDirector.sharedDirector().replaceScene(s); }
public static CCScene Scene() { CCScene scene = new CCScene(); HelloMouseEvent layer = new HelloMouseEvent(); scene.addChild(layer); return(scene); }
public virtual void MainMenuCallback(CCObject pSender) { CCScene pScene = CCScene.node(); CCLayer pLayer = new TestController(); pScene.addChild(pLayer); CCDirector.sharedDirector().replaceScene(pScene); }
public static CCScene Scene() { CCScene scene = new CCScene(); Hello3D layer = new Hello3D(); scene.addChild(layer); return(scene); }
public static CCScene Scene() { CCScene scene = new CCScene(); HelloNSNotification layer = new HelloNSNotification(); scene.addChild(layer); return(scene); }
public static CCScene scene() { CCScene pScene = CCScene.node(); TextureTest layer = new TextureTest(false, PerformanceTextureTest.TEST_COUNT, PerformanceTextureTest.s_nTexCurCase); pScene.addChild(layer); return(pScene); }
// lauch a Pause screen. public virtual void menuCloseCallback(CCObject pSender) { this.isTouchEnabled = false; // causes game crash when added CCScene scene = CCDirector.sharedDirector().runningScene; // CCScene scene = (CCScene)this.parent; scene.addChild(pauseLayer, 200); CCDirector.sharedDirector().pause(); }
public static void runTouchesTest() { s_nTouchCurCase = 0; CCScene pScene = CCScene.node(); CCLayer pLayer = new TouchesPerformTest1(true, TEST_COUNT, s_nTouchCurCase); pScene.addChild(pLayer); CCDirector.sharedDirector().replaceScene(pScene); }
public void switchLayer(float dt) { //unschedule(schedule_selector(Bug624Layer::switchLayer)); CCScene scene = CCScene.node(); scene.addChild(Bug624Layer.node(), 0); CCDirector.sharedDirector().replaceScene(CCTransitionFade.transitionWithDuration(2.0f, scene, new ccColor3B { r = 255, g = 0, b = 0 })); }
//public override bool init() //{ // if (!base.init()) // { // return false; // } // this.m_bIsTouchEnabled = true; // var sp = CCSprite.spriteWithFile("pic_guide_06"); // var size = Director.SharedDirector.DisplaySize; // sp.position = new CCPoint(size.Width / 2, size.Height / 2); // pSprite = sp; // this.addChild(sp); // var act = new CCRotateBy(); // act.initWithDuration(3.0f, 360); // var repeat = new CCRepeatForever(); // repeat.initWithAction(act); // sp.runAction(repeat); // return true; //} //CCSprite pSprite; //public override void onEnter() //{ // base.onEnter(); // this.isTouchEnabled = true; //} //public override void registerWithTouchDispatcher() //{ // CCTouchDispatcher.sharedDispatcher().addTargetedDelegate(this, 0, false); // CCTouchDispatcher.sharedDispatcher().addStandardDelegate(this, 0); //} public static CCScene scene() { //CCScene scene = CCScene.node(); //CCLayer layer = HelloCocos2dScene.node(); //scene.addChild(layer); //return scene; CCScene scene = new CCScene(); scene.addChild(new HelloCocos2dScene()); return(scene); }
// Helper class method that creates a Scene with the HelloWorldLayer as the only child. public static CCScene Scene() { // 'scene' is an autorelease object. CCScene scene = new CCScene(); // 'layer' is an autorelease object. HelloWorldLayer layer = new HelloWorldLayer(); // add layer as a child to scene scene.addChild(layer); // return the scene return(scene); }
/// <summary> /// there's no 'id' in cpp, so we recommand to return the exactly class pointer /// </summary> public static CCScene scene() { // 'scene' is an autorelease object CCScene scene = CCScene.node(); // 'layer' is an autorelease object CCLayer layer = HelloCocos2dScene.node(); // add layer as a child to scene scene.addChild(layer); // return the scene return(scene); }
/// <summary> /// Implement CCDirector and CCScene init code here. /// </summary> /// <returns> /// true Initialize success, app continue. /// false Initialize failed, app terminate. /// </returns> public override bool applicationDidFinishLaunching() { //initialize director CCDirector pDirector = CCDirector.sharedDirector(); pDirector.setOpenGLView(); //turn on display FPS pDirector.DisplayFPS = true; // pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft); // set FPS. the default value is 1.0/60 if you don't call this pDirector.animationInterval = 1.0 / 60; // create a scene. it's an autorelease object CCScene pScene = CCScene.node(); CCLayer pLayer = new TestController(); pScene.addChild(pLayer); pDirector.runWithScene(pScene); return(true); }
public override void showCurrentTest() { CCLayer pLayer = null; switch (m_nCurCase) { case 0: pLayer = new TouchesPerformTest1(true, PerformanceTouchesTest.TEST_COUNT, m_nCurCase); break; case 1: pLayer = new TouchesPerformTest2(true, PerformanceTouchesTest.TEST_COUNT, m_nCurCase); break; } PerformanceTouchesTest.s_nTouchCurCase = m_nCurCase; if (pLayer != null) { CCScene pScene = CCScene.node(); pScene.addChild(pLayer); CCDirector.sharedDirector().replaceScene(pScene); } }
public void menuCallback(CCObject pSender) { CCMenuItemFont pItem = (CCMenuItemFont)pSender; int nIndex = pItem.zOrder - BugsTestScene.kItemTagBasic; CCScene pScene = CCScene.node(); CCLayer pLayer = null; switch (nIndex) { case 0: pLayer = new Bug350Layer(); pLayer.init(); break; case 1: pLayer = new Bug422Layer(); pLayer.init(); break; case 2: pLayer = new Bug458Layer(); pLayer.init(); break; case 3: pLayer = new Bug624Layer(); pLayer.init(); break; case 4: pLayer = new Bug886Layer(); pLayer.init(); break; case 5: pLayer = new Bug899Layer(); pLayer.init(); break; case 6: pLayer = new Bug914Layer(); pLayer.init(); break; case 7: pLayer = new Bug1159Layer(); pLayer.init(); break; case 8: pLayer = new Bug1174Layer(); pLayer.init(); break; default: break; } pScene.addChild(pLayer); CCDirector.sharedDirector().replaceScene(pScene); }