/// <summary> /// Implement CCDirector and CCScene init code here. /// </summary> /// <returns> /// true Initialize success, app continue. /// false Initialize failed, app terminate. /// </returns> public override bool ApplicationDidFinishLaunching() { //initialize director CCDirector pDirector = CCDirector.SharedDirector; pDirector.SetOpenGlView(); #if WINDOWS DrawManager.SetDesignResolutionSize(320, 480, ResolutionPolicy.ExactFit); #else DrawManager.SetDesignResolutionSize(800, 480, ResolutionPolicy.ShowAll); //DrawManager.SetDesignResolutionSize(480, 320, ResolutionPolicy.ShowAll); #endif // turn on display FPS pDirector.DisplayStats = true; // set FPS. the default value is 1.0/60 if you don't call this pDirector.AnimationInterval = 1.0 / 60; // create a scene. it's an autorelease object CCScene pScene = CCScene.Create(); CCLayer pLayer = new GameLayer(); pScene.AddChild(pLayer); pDirector.RunWithScene(pScene); return(true); }