/* 用户行为接口方法的实现 */
    public void MoveBoat()
    {
        if (boat.isEmpty() || boat.isMove() || !gameGUI.isOver)
        {
            return;
        }
        CCMoveToAction moveBoat = CCMoveToAction.GetCCMoveToAction(boat.moveToOtherSide());//新增

        actionManager.RunAction(boat.GetGameObject(), moveBoat);
        //gameGUI.isOver = Check();
    }
 public void MoveRole(Role role)
 {
     if (!boat.isMove() && gameGUI.isOver)
     {
         if (role.getRolePos() == 0)
         {
             CCMoveToAction moveRoleToAshore = CCMoveToAction.GetCCMoveToAction(role.goAshore());
             actionManager.RunAction(role.GetGameObject(), moveRoleToAshore);
         }
         else
         {
             CCMoveToAction moveRoleToBoat = CCMoveToAction.GetCCMoveToAction(role.goBoarding());
             actionManager.RunAction(role.GetGameObject(), moveRoleToBoat);
         }
     }
 }