void addCombinedMoving(GameObject sourceObj, Vector3[] target, float[] speed, bool isCatching) { List <SSAction> acList = new List <SSAction>(); for (int i = 0; i < target.Length; i++) { acList.Add(CCMoveToAction.CreateSSAction(target[i], speed[i], isCatching)); } CCSequeneActions MoveSeq = CCSequeneActions.CreateSSAction(acList); this.runAction(sourceObj, MoveSeq, this); }
void addSingleMoving(GameObject sourceObj, Vector3 target, float speed, bool isCatching) { this.runAction(sourceObj, CCMoveToAction.CreateSSAction(target, speed, isCatching), this); }