/// <summary> /// Initializes the CAN. /// </summary> /// <returns>If successful, return [true].</returns> private static bool CANInit() { int Result; Result = C4UFX.EnableTS(0, 0); Result = C4UFX.ResetInterface(0, 0); // clear out any misc messages if (Result != C4UFX.Resp_Ack) { CANCheckStatus(true); return(false); } Result = C4UFX.ClearCANMess(0, 0); // clear out any misc messages if (Result != C4UFX.Resp_Ack) { CANCheckStatus(true); return(false); } Result = C4UFX.SetCANBaud(0, 0, CANBAUD); if (Result != C4UFX.Resp_Ack) { CANCheckStatus(true); return(false); } Result = C4UFX.ClearCANMess(0, 0); if (Result != C4UFX.Resp_Ack) { CANCheckStatus(true); return(false); } Result = C4UFX.RecCANMess(0, 0, (long)Filters.MESS0, 0x0C + 1); //'//MO0 + enable rollover bit if (Result != C4UFX.Resp_Ack) { CANCheckStatus(true); return(false); } Result = C4UFX.RecCANMess(0, 0, (long)Filters.MESS1, 0x1C); if (Result != C4UFX.Resp_Ack) { CANCheckStatus(true); return(false); } for (int i = 0; i < 6; i++) { Result = C4UFX.SetFilters(0, 0, (byte)i, (long)Filters.FILTER0, true); if (Result != C4UFX.Resp_Ack) { CANCheckStatus(true); return(false); } } return(true); }