void StartMultiSelection()
 {
     isMultiSelectionActive = true;
     builderInWorldEntityHandler.SetMultiSelectionActive(isMultiSelectionActive);
     Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
     currentActiveMode.StartMultiSelection();
 }
示例#2
0
 public void StartMultiSelection()
 {
     currentActiveMode.StartMultiSelection();
 }