void EndMultiSelection()
 {
     isMultiSelectionActive = false;
     builderInWorldEntityHandler.SetMultiSelectionActive(isMultiSelectionActive);
     currentActiveMode.EndMultiSelection();
     outlinerController.CancelUnselectedOutlines();
 }
示例#2
0
 public void EndMultiSelection()
 {
     currentActiveMode.EndMultiSelection();
 }