public static void Build() { BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget); }
public static void BuildIOS() { BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, BuildTarget.iOS); }
public static void BuildAndroid() { BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, BuildTarget.Android); }
public static void BuildWin64() { BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64); }