public static void Build()
 {
     BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
 }
 public static void BuildIOS()
 {
     BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, BuildTarget.iOS);
 }
 public static void BuildAndroid()
 {
     BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, BuildTarget.Android);
 }
 public static void BuildWin64()
 {
     BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
 }