Ejemplo n.º 1
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 public static void Build()
 {
     BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
 }
Ejemplo n.º 2
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 public static void BuildIOS()
 {
     BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, BuildTarget.iOS);
 }
Ejemplo n.º 3
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 public static void BuildAndroid()
 {
     BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, BuildTarget.Android);
 }
Ejemplo n.º 4
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 public static void BuildWin64()
 {
     BuildBundleManager.BuildAssetBundle(BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64);
 }