public void LoadBuildings() { for (int i = 0; i < GameMemento.current.buildingMementoList.Count; i++) { build.BuildBuildingMemento(GameMemento.current.buildingMementoList[i]); //Add Building To PlayerLists buildingStorage.GetPlayerBuildingList(GameMemento.current.buildingMementoList[i].playerID).Add(hexGrid.GetBuildingObject(GameMemento.current.buildingMementoList[i].cellIndex)); } }
public void LoadBuildings() { int numBuildings = GameMemento.current.buildingMementoList.Count; for (int i = 0; i < numBuildings; i++) { build.BuildBuildingMemento(GameMemento.current.buildingMementoList[i]); } }