// Update is called once per frame void Update() { if (Input.GetMouseButton(0)) { BoxDetection.holeCheck(); Click = true; Debug.Log("it works"); size.y += 0.05f; size.x += 0.05f; this.transform.Rotate(rotation * Time.deltaTime); this.transform.localScale = size; } if (Input.GetMouseButtonUp(0)) { Click = false; Debug.Log("pizza is done"); } }