示例#1
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 public void Setting(BossPig boss, Transform[] waypoints, Transform center)
 {
     _isSet       = true;
     _boss        = boss;
     _wayPoints   = waypoints;
     _centerPivot = center;
 }
示例#2
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 public BossPig_DeadState(BossPig boss) : base(boss)
 {
     _boss = boss;
 }
示例#3
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 public BossPig_HitState(BossPig boss, float delay) : base(boss, 0, delay, null)
 {
     _boss = boss;
 }
示例#4
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 public BossPig_Attack1State(BossPig boss) : base(boss, null)
 {
     _boss = boss;
 }
示例#5
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 public BossPig_MoveState(BossPig boss) : base(boss, null)
 {
     _boss = boss;
 }
示例#6
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 public BossPig_InitState(BossPig boss) : base(boss)
 {
     _boss = boss;
 }