public void Setting(BossPig boss, Transform[] waypoints, Transform center) { _isSet = true; _boss = boss; _wayPoints = waypoints; _centerPivot = center; }
public BossPig_DeadState(BossPig boss) : base(boss) { _boss = boss; }
public BossPig_HitState(BossPig boss, float delay) : base(boss, 0, delay, null) { _boss = boss; }
public BossPig_Attack1State(BossPig boss) : base(boss, null) { _boss = boss; }
public BossPig_MoveState(BossPig boss) : base(boss, null) { _boss = boss; }
public BossPig_InitState(BossPig boss) : base(boss) { _boss = boss; }