示例#1
0
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        rb           = animator.GetComponent <Rigidbody2D>();
        boss         = animator.GetComponent <BossBehaviour>();
        wallTarget   = boss.nearestWall();
        boss.backing = false;

        rb.constraints = RigidbodyConstraints2D.FreezeRotation;
    }