public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { BossBehaviour bossBehaviour = animator.transform.root.GetComponent <BossBehaviour>(); if (bossBehaviour) { bossBehaviour.SetAllowMovement(true); } }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { BossBehaviour bossBehaviour = animator.transform.root.GetComponent <BossBehaviour>(); if (bossBehaviour) { bossBehaviour.SetAllowMovement(true); } }