public void StartGame() { if (bossBehaviour == null) { bossBehaviour = FindObjectOfType <BossBehaviour>(); } RuntimeTimer = Timer; bossBehaviour.Revieve(); bTimerActive = true; PlayerShootProjectile player = FindObjectOfType <PlayerShootProjectile>(); player.Reset(); cameraBehaviour.ResetCamera(); if (princeGO) { Destroy(princeGO); } foreach (StatueBehaviour statue in AllStatues) { Destroy(statue.gameObject); } AllStatues.Clear(); }