// Update is called once per frame public void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { trigger.Invoke("EnablingEnemy1", 2f); trigger.Invoke("EnablingEnemy2", 2f); trigger.Invoke("EnablingEnemy3", 2f); trigger.Invoke("EnablingEnemy4", 3f); trigger.Invoke("EnablingEnemy5", 14f); trigger.Invoke("EnablingEnemy6", 14f); trigger.Invoke("EnablingEnemy7", 6f); trigger.Invoke("EnablingEnemy8", 7f); trigger.Invoke("EnablingEnemy9", 7f); trigger.Invoke("EnablingEnemy10", 15f); trigger.Invoke("EnablingEnemy11", 18f); trigger.Invoke("EnablingEnemy12", 18f); trigger.Invoke("EnablingEnemy13", 18f); trigger.Invoke("EnablingEnemy14", 15f); bombTrigger.Invoke("EnablingBomb1", 3f); bombTrigger.Invoke("EnablingBomb2", 5f); bombTrigger.Invoke("EnablingBomb3", 12f); bombTrigger.Invoke("EnablingBomb4", 25f); bombTrigger.Invoke("EnablingBomb5", 27f); bombTrigger.Invoke("EnablingBomb6", 30f); bombTrigger.Invoke("EnablingBomb7", 50f); bombTrigger.Invoke("EnablingBomb8", 55f); bombTrigger.Invoke("EnablingBomb9", 7f); bombTrigger.Invoke("EnablingBomb10", 7f); bombTrigger.Invoke("EnablingBomb11", 14f); bombTrigger.Invoke("EnablingBomb12", 12f); bombTrigger.Invoke("EnablingBomb13", 14f); bombTrigger.Invoke("EnablingBomb14", 39f); bombTrigger.Invoke("EnablingBomb15", 40f); bombTrigger.Invoke("EnablingBomb16", 42f); bombTrigger.Invoke("EnablingBomb17", 47f); bombTrigger.Invoke("EnablingBomb18", 39f); bombTrigger.Invoke("EnablingBomb19", 22f); bombTrigger.Invoke("EnablingBomb20", 10f); bombTrigger.Invoke("EnablingBomb21", 12f); } }
// Update is called once per frame public void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { trigger.Invoke("EnablingEnemy1", EnemyT1); trigger.Invoke("EnablingEnemy2", EnemyT2); trigger.Invoke("EnablingEnemy3", EnemyT3); trigger.Invoke("EnablingEnemy4", EnemyT4); trigger.Invoke("EnablingEnemy5", EnemyT5); trigger.Invoke("EnablingEnemy6", EnemyT6); trigger.Invoke("EnablingEnemy7", EnemyT7); trigger.Invoke("EnablingEnemy8", EnemyT8); trigger.Invoke("EnablingEnemy9", EnemyT9); trigger.Invoke("EnablingEnemy10", EnemyT10); trigger.Invoke("EnablingEnemy11", EnemyT11); trigger.Invoke("EnablingEnemy12", EnemyT12); trigger.Invoke("EnablingEnemy13", EnemyT13); bombTrigger.Invoke("EnablingBomb1", BombT1); bombTrigger.Invoke("EnablingBomb2", BombT2); bombTrigger.Invoke("EnablingBomb3", BombT3); bombTrigger.Invoke("EnablingBomb4", BombT4); bombTrigger.Invoke("EnablingBomb5", BombT5); bombTrigger.Invoke("EnablingBomb6", BombT6); bombTrigger.Invoke("EnablingBomb7", BombT7); bombTrigger.Invoke("EnablingBomb8", BombT8); bombTrigger.Invoke("EnablingBomb9", BombT9); bombTrigger.Invoke("EnablingBomb10", BombT10); bombTrigger.Invoke("EnablingBomb11", BombT11); bombTrigger.Invoke("EnablingBomb12", BombT12); bombTrigger.Invoke("EnablingBomb13", BombT13); bombTrigger.Invoke("EnablingBomb14", BombT14); bombTrigger.Invoke("EnablingBomb15", BombT15); bombTrigger.Invoke("EnablingBomb16", BombT16); bombTrigger.Invoke("EnablingBomb17", BombT17); bombTrigger.Invoke("EnablingBomb18", BombT18); bombTrigger.Invoke("EnablingBomb19", BombT19); bombTrigger.Invoke("EnablingBomb20", BombT20); bombTrigger.Invoke("EnablingBomb21", BombT21); bombTrigger.Invoke("EnablingGapBomb01", GapBombT01); bombTrigger.Invoke("EnablingGapBomb02", GapBombT02); } }