Esempio n. 1
0
    // Update is called once per frame


    public void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Player")


        {
            trigger.Invoke("EnablingEnemy1", 2f);
            trigger.Invoke("EnablingEnemy2", 2f);
            trigger.Invoke("EnablingEnemy3", 2f);
            trigger.Invoke("EnablingEnemy4", 3f);
            trigger.Invoke("EnablingEnemy5", 14f);
            trigger.Invoke("EnablingEnemy6", 14f);
            trigger.Invoke("EnablingEnemy7", 6f);
            trigger.Invoke("EnablingEnemy8", 7f);
            trigger.Invoke("EnablingEnemy9", 7f);
            trigger.Invoke("EnablingEnemy10", 15f);
            trigger.Invoke("EnablingEnemy11", 18f);
            trigger.Invoke("EnablingEnemy12", 18f);
            trigger.Invoke("EnablingEnemy13", 18f);
            trigger.Invoke("EnablingEnemy14", 15f);
            bombTrigger.Invoke("EnablingBomb1", 3f);
            bombTrigger.Invoke("EnablingBomb2", 5f);
            bombTrigger.Invoke("EnablingBomb3", 12f);
            bombTrigger.Invoke("EnablingBomb4", 25f);
            bombTrigger.Invoke("EnablingBomb5", 27f);
            bombTrigger.Invoke("EnablingBomb6", 30f);
            bombTrigger.Invoke("EnablingBomb7", 50f);
            bombTrigger.Invoke("EnablingBomb8", 55f);
            bombTrigger.Invoke("EnablingBomb9", 7f);
            bombTrigger.Invoke("EnablingBomb10", 7f);
            bombTrigger.Invoke("EnablingBomb11", 14f);
            bombTrigger.Invoke("EnablingBomb12", 12f);
            bombTrigger.Invoke("EnablingBomb13", 14f);
            bombTrigger.Invoke("EnablingBomb14", 39f);
            bombTrigger.Invoke("EnablingBomb15", 40f);
            bombTrigger.Invoke("EnablingBomb16", 42f);
            bombTrigger.Invoke("EnablingBomb17", 47f);
            bombTrigger.Invoke("EnablingBomb18", 39f);
            bombTrigger.Invoke("EnablingBomb19", 22f);
            bombTrigger.Invoke("EnablingBomb20", 10f);
            bombTrigger.Invoke("EnablingBomb21", 12f);
        }
    }
Esempio n. 2
0
    // Update is called once per frame


    public void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Player")


        {
            trigger.Invoke("EnablingEnemy1", EnemyT1);
            trigger.Invoke("EnablingEnemy2", EnemyT2);
            trigger.Invoke("EnablingEnemy3", EnemyT3);
            trigger.Invoke("EnablingEnemy4", EnemyT4);
            trigger.Invoke("EnablingEnemy5", EnemyT5);
            trigger.Invoke("EnablingEnemy6", EnemyT6);
            trigger.Invoke("EnablingEnemy7", EnemyT7);
            trigger.Invoke("EnablingEnemy8", EnemyT8);
            trigger.Invoke("EnablingEnemy9", EnemyT9);
            trigger.Invoke("EnablingEnemy10", EnemyT10);
            trigger.Invoke("EnablingEnemy11", EnemyT11);
            trigger.Invoke("EnablingEnemy12", EnemyT12);
            trigger.Invoke("EnablingEnemy13", EnemyT13);
            bombTrigger.Invoke("EnablingBomb1", BombT1);
            bombTrigger.Invoke("EnablingBomb2", BombT2);
            bombTrigger.Invoke("EnablingBomb3", BombT3);
            bombTrigger.Invoke("EnablingBomb4", BombT4);
            bombTrigger.Invoke("EnablingBomb5", BombT5);
            bombTrigger.Invoke("EnablingBomb6", BombT6);
            bombTrigger.Invoke("EnablingBomb7", BombT7);
            bombTrigger.Invoke("EnablingBomb8", BombT8);
            bombTrigger.Invoke("EnablingBomb9", BombT9);
            bombTrigger.Invoke("EnablingBomb10", BombT10);
            bombTrigger.Invoke("EnablingBomb11", BombT11);
            bombTrigger.Invoke("EnablingBomb12", BombT12);
            bombTrigger.Invoke("EnablingBomb13", BombT13);
            bombTrigger.Invoke("EnablingBomb14", BombT14);
            bombTrigger.Invoke("EnablingBomb15", BombT15);
            bombTrigger.Invoke("EnablingBomb16", BombT16);
            bombTrigger.Invoke("EnablingBomb17", BombT17);
            bombTrigger.Invoke("EnablingBomb18", BombT18);
            bombTrigger.Invoke("EnablingBomb19", BombT19);
            bombTrigger.Invoke("EnablingBomb20", BombT20);
            bombTrigger.Invoke("EnablingBomb21", BombT21);
            bombTrigger.Invoke("EnablingGapBomb01", GapBombT01);
            bombTrigger.Invoke("EnablingGapBomb02", GapBombT02);
        }
    }