public MoveRange(Enums.RangeType rangeType, int mobility, bool cutsCorners, int distance, bool hitsSelf, bool hitsFriend, bool hitsFoe) { RangeType = rangeType; Mobility = mobility; CutsCorners = cutsCorners; Distance = distance; HitsSelf = hitsSelf; HitsFriend = hitsFriend; HitsFoe = hitsFoe; }
public SpawnData(Enums.SpawnElement element, Enums.SpawnType type, Enums.RangeType rangeType, float hp, float damage, float speed, float range) { _element = element; _type = type; _rangeType = rangeType; _hp = hp; _damage = damage; _speed = speed; _range = range; }
public Range() { this._id = Guid.NewGuid (); this._createtimestamp = SNDK.Date.CurrentDateTimeToTimestamp (); this._updatetimestamp = SNDK.Date.CurrentDateTimeToTimestamp (); this._countrycodeid = Guid.Empty; this._type = qnaxLib.Enums.RangeType.Landline; this._name = string.Empty; this._dialcodes = new List<string> (); this._costpriceids = new List<Guid> (); }
public TileMoveAnimation(Loc2D startLoc, int animIndex, RenderTime animTime, int loops, Enums.RangeType rangeType, Maps.Direction8 dir, int range, RenderTime stallTime) { AnimationIndex = animIndex; FrameLength = animTime; TotalLoops = loops; StartLoc = startLoc; RangeType = rangeType; Direction = dir; TotalDistance = range; StallTime = stallTime; FrameTime = StallTime; }