protected void initSnake() { GameObject head = Instantiate(_BodyManager.gsPrefabHead);//, _Snake.gsBodiesObjects.transform); head.name = "head"; head.tag = "head"; _Snake.addBody(head.GetComponent <Body>()); head.transform.localPosition = new Vector3(0, 0.52f, 0);//20.04f head.GetComponent <Body>().gsIsHead = true; _BodyManager.initPositionBodies(1); _Camera.transform.parent = head.transform; _Camera.transform.position = new Vector3(head.transform.position.x, head.transform.position.y + 4, head.transform.position.z - 10.0f); }