public void setCloneInactive(GameObject cloneToSet) { instantiateDeathParticles(cloneToSet.transform, cloneToSet.GetComponent <SpriteRenderer>().color); cloneToSet.SetActive(false); int id = cloneToSet.GetComponent <PlayerController>().identifier; ui.uiLoseColor(id); bodyManager.SetInactiveBody(id); resetFountain(id); bodyManager.SwitchToIndex(0); }