示例#1
0
 public void SpawnBlood()
 {
     for (int i = 0; i < Random.Range(minimumAmountOfBloodToSpawn, maximumAmountOfBloodToSpawn); i++)
     {
         Blood spawnedBlood = (Blood)GameObject.Instantiate(bloodSpawnPrefab, this.transform.position, Quaternion.identity);
         spawnedBlood.OnSpawn(new Vector3(Random.Range(minimumHorizontalDirection, maximumHorizontalDirection)
                                          , Random.Range(minimumVerticalDirection, maximumVerticalDirection)),
                              Random.Range(minimumBloodSpawnForce, maximumBloodSpawnForce));
     }
 }