void OnTriggerEnter(Collider other) { if (other.CompareTag("Player") || other.CompareTag("Enemy")) { float damage = Mathf.Round(Random.Range(10f, 20f)); Blood blood = other.gameObject.GetComponent <Blood>(); blood.DrawLife(damage); if (other.CompareTag("Enemy")) { if (blood.blood <= 0) { Destroy(other.gameObject); } } } }