// ===================================================== // Fx // ===================================================== public Blood CreateBlood(Vector3 pos, int maxParticles, Color color) { Transform parent = container.Find("Fx"); GameObject obj = (GameObject)Instantiate(bloodPrefab); obj.transform.SetParent(parent, false); obj.name = "Blood"; Blood blood = obj.GetComponent <Blood>(); blood.Init(pos, maxParticles, color); return(blood); }